


I had the symbol one but you were better at the one where you cut wires. Pip: We ended up assigning tasks as well. That back and forth ensures that everyone is thinking and reacting rather than simply following instructions quietly. The really clever thing about Keep Talking is that the defuser, the person in the room with the bomb, has to provide the experts with information, and they have to decipher it and feed back. With games about communication, there’s often too much pressure on one person to lead, which can leave others in the background, simply following along. It felt very intense, even though there was plenty of laughter. Very serious, very determined to win, because winning meant saving somebody from a bomb. What I loved about the game is how quickly I fell into the role.

I can lose a game of Guess Who against a 4 year old. He initially had a different langauge than me, and it took me a moment to realise that his "cursive c and o" was my "curly pig's tail."Īdam: My visual memory, or visual imagination - whatever the thing is that makes me describe things in weird ways - is atrocious. The shared language thing was interesting, especially when we first swapped around and I became a manual-reader and Adam became the defuser. I thought they could be in different columns, and after that led me to give incorrect advice, I decided you must have to read from top-to-bottom and then from left-to-right. Graham: I didn't realise that the four presented symbols always appeared within the same column. As you described them we could narrow down which column you were actually talking about and then tell you the order they appeared in that column so you knew the order in which to press them. The idea was that you (the defuser) have four symbols and we (the bomb defusal experts) had a set of columns containing symbols, like letters from other alphabets. We all ended up knowing what "triangle spiderman" was and there's a shared concept of "apostrophe bum" that's sure to come in useful in all manner of other social situations. Partly because I found it the easiest, but partly because I like how fast we all developed a shared vocabulary. All the symbols shown are always present in a single column? Upon review, this challenge might reveal that I did not realise how the symbol puzzle worked until this very second. Graham: Four symbols! Pig's tail lightning bolt apostrophe bum triangle spiderman. Pip, Adam and Graham took it in turns to explode, then gathered themselves to discuss the finer points of bomb defusal. They must keep talking to solve those puzzles, or somebody explodes. Keep Talking And Nobody Explodes is a co-op game for two or more people where one is faced with a bomb covered in symbols, buttons, mazes and counters, and everyone else is looking at a defusal manual.
