

Throughout the game, you take as your primary companion an upgradeable motorcycle, which slowly appreciates in style and usefulness as the game progresses. If you've ever played an open-world game made in the shadow of Far Cry 3, everything here will feel incredibly familiar.ĭays Gone's primary differentiating points from the many games it's imitating lie mostly in its tools. There's a separate system of power-ups to enhance your Deacon's health, stamina (which dictates how far you can run), and focus, which lets you slow down time, a noted biker superpower. There are outposts of enemy raiders to conquer, walking-dead hives to clear out, packages to retrieve, and friendly factions with which to curry favor. Lots of driving, foraging for supplies, regular interludes of sneaking and fighting. It's nothing fans of videogames, or Sons of Anarchy, haven't seen before, and it plays much the way one might expect a game with that setup to play.

After a zombie apocalypse ravages his world, he lives in Oregon with his best biker buddy, Boozer, and the two survive as nomadic guns-for-hire, doing odd jobs, taking bounties, flitting between various fenced-in survivor camps. John, a biker who formerly ran with a fictional gang called the Mongrels. It's a game entirely reverent of the world it creates, but without seeing how that world, well, maybe is a good deal sillier than the game would like you to think.ĭays Gone is the story of Deacon St. It is more interesting than it initially appears, but it's also a little much. Exclusive to the PlayStation 4, it's a game that exists within a familiar form, set in a vast open world teeming with various hostile factions, including a seemingly infinite horde of zombies (called "freakers," which, OK, sure). That sense permeates Days Gone, the new game from developer Bend Studio.
